My original prop idea brought to life with Houdini's tree generator node and further refined in Maya. I then textured the bark and leaves using photogrammetry, Metashape, and Substance Designer. I scanned several different barks and ground surfaces in order to have realistic materials for the natural elements of this piece. I then processed these textures in Substance Designer and Photoshop to make them tileable and the pot was textured in Substance Painter. This was then brought into Unreal for lighting and real time rendering.
100k polygons