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Photogramme-TREE

My original prop idea brought to life with Houdini's tree generator node and further refined in Maya. I then textured the bark and leaves using photogrammetry, Metashape, and Substance Designer. I scanned several different barks and ground surfaces in order to have realistic materials for the natural elements of this piece. I then processed these textures in Substance Designer and Photoshop to make them tileable and the pot was textured in Substance Painter. This was then brought into Unreal for lighting and real time rendering.
100k polygons

Final Render in Unreal Engine 4

Final Render in Unreal Engine 4

Houdini Tree Generator

Houdini Tree Generator

Dirt Textures: Roughness, AO, Normal, Diffuse

Dirt Textures: Roughness, AO, Normal, Diffuse

This stump was turned into a texture then lightened to make it look dried out.

This stump was turned into a texture then lightened to make it look dried out.

Resulting Textures: Roughness, Normal, Diffuse

Resulting Textures: Roughness, Normal, Diffuse

I scanned this section of a stump to turn it into a texture for the living section of the tree using Metashape and Substance Designer

I scanned this section of a stump to turn it into a texture for the living section of the tree using Metashape and Substance Designer

Resulting Textures: Roughness, Normal, Diffuse

Resulting Textures: Roughness, Normal, Diffuse